I found myself disappointed by the level of choice I had. This is a game that really focuses on gameplay, not plot.Īt character creation, the player can choose to jump into things with a pre-generated set of heroes, but being the control freak that I am, I chose to generate my own team of adventurers. That isn’t to say the writing is badly done, but it certainly isn’t memorable. If my summary sounds vague and unclear, it’s because I promptly forgot much of the game’s premise by the time the actual gameplay began. The game opens with a very simple cut scene where our hero delivers a grim monologue, followed by a very imposing (read: cheesy) call-to-action by some god-dude to go to the land of Xulima and stop some evil princes from being evil. ![]() After over nine hours into the game, I felt I had pretty good idea of what the answer was to my question. It also promises challenging gameplay, over a hundred hours of content, and a broad range of customization for your party of six. The question is: are Numantian Games, the Madrid based studio, doing just that? Their latest game, Lords of Xulima (don’t worry, the name threw me off too) is billed as a 2D isometric turn-based RPG that tips its plumed hat to such titles as Ultima, and Might & Magic. ![]() So many games try to bank on nostalgia these days, and so many have failed or misrepresented themselves, that it’s understandable to be wary of any new title that promises you the pixelated moon and stars with a healthy helping of hype and some impressive coattail acrobatics.
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